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by dandellion
1047 days ago
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I spent 6 months trying to learn Unity and 6 months trying to learn Unreal after that and it really shows that Epic use the engine themselves. It shows in how there's usually a "default" way to do things instead of 3 different half-integrated tools for everything, it shows in the sensible defaults, in the documentation... It's also pretty evident that the engine was designed with first person shooters in mind, but I find it easier to adapt Unreal to a different genre than to figure out the best way to do anything in Unity. |
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I will say that Unity has better documentation and more learning resources due to the much bigger community around it, but I still found myself reimplementing several things that felt really basic on top of the various APIs.
Unreal's documentation can be really lackluster here and there and it can be difficult to find forum posts regarding specific topics, but after digging you often a function or component that is just the thing for your needs.