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by Cthulhu_ 1049 days ago
That makes sense in a video game sense; games like Fifa (or whatever it was called recently) have pushed dynamic animations forward by a lot, first by being able to transition seamlessly from one animation to the next, most recent one with volumetric caputure, so they can make 3d animated characters just from multi angle video footage.

But in that one, the player pushes a button and the character moves accordingly, picking natural movements and combining / merging them into something that looks pretty natural. I don't think that'll be useful in close-ups, but can be for e.g. crowds or wider angle shots.

1 comments

The idea would be to cherry pick simpler cases, such as crowds and "background" actors. Hero shots and closeups would evolve over time as the techniques improved.

One advantage of authoring cinematics as opposed to games is the lack of a requirement for real-time interaction. The cinematic sequence can take a few seconds and analyze/plan accordingly.