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by Cthulhu_
1049 days ago
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That makes sense in a video game sense; games like Fifa (or whatever it was called recently) have pushed dynamic animations forward by a lot, first by being able to transition seamlessly from one animation to the next, most recent one with volumetric caputure, so they can make 3d animated characters just from multi angle video footage. But in that one, the player pushes a button and the character moves accordingly, picking natural movements and combining / merging them into something that looks pretty natural. I don't think that'll be useful in close-ups, but can be for e.g. crowds or wider angle shots. |
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One advantage of authoring cinematics as opposed to games is the lack of a requirement for real-time interaction. The cinematic sequence can take a few seconds and analyze/plan accordingly.