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by forrestthewoods 1047 days ago
Hrmmmm.

Mocap requires a pretty significant amount of manual cleanup. The VFX industry is not a fan of Andy Serkis's bragging, to say the least. =P

I was extremely impressed with this motion matching presentation from GDC 2016. It blew folks away at the time. That said it hasn't really taken off everywhere AFAIK. Although it's definitely used in places (sports games!) https://www.gdcvault.com/play/1023280/Motion-Matching-and-Th...

I guess I like the idea of "directing". But in terms of pure practicality I'm very skeptical. What does the directing toolset look like assuming we don't have full blown AGI? That's tough. And I'm not super bullish on AI for this type of thing. Although I've been consistently surprised by ML capabilities over the last year. So in 3 years I'll probably say "oh yeah it was obvious that ML could do that..."

1 comments

I see this as a long-term approach which will improve over time. Mocap can play a part, as can AI -- though I'm no expert in it, it's hard to argue with the results produced by tools such as Midjourney -- and other techniques.

The key point is tackling the animation "problem" from a new vantage point, as opposed to having an interface based on numerical interpolation as the final solution.