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by peteforde 1042 days ago
I'm a long-term hobbyist Unity user, and I do not understand what I'm looking at. While I get that I'm not the intended audience, I'm coming from a "please start by explaining in clear terms why this is important, instead of assuming that if we're here, we already know" place.
1 comments

This isn't really meant for current Unity users to use for additional features. This is to bring people into Unity who normally use 3dsMax, Houdini, After-effects, etc when making films and digital art.

From the sign-up page, this also doesn't seem to be a general access sort of thing. They want early adopters who already know a lot about this field of technology in order to give feedback and detailed bug reports.

One thing I would love to see is for Unity to catch up to Unreal when it comes to virtual studio applications. So far as I understand, there's no technical reason that people couldn't be tooling Unity to do the next Mandalorian.

Heck, even NerdForge used Unreal to create their virtual window on their new set. https://youtu.be/Vg1TGADF248?t=880

I know a lot of film studios actually use Unreal for animation and simulation these days, so I wonder if this is Unity trying to get in on that