Hacker News new | ask | show | jobs
by pfedak 1041 days ago
Many of the contributions are others reversing and implementing a new game on top of the existing API, so the really labor-intensive per-game work is still spread out reasonably well.
1 comments

A lot of games use similar or derived map formats (for instance, most Valve games). There’s a fair bit of game-specific tinkering to do, but you sometimes don’t have to reverse-engineer a new binary format from scratch…