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by saltcured
1046 days ago
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Hmm, interesting... Are they actually doing some kind of optical shifting of a limited pixel display? Or you just mean they do some kind of low-res rendering mode to populate most of the framebuffer outside a smaller zone where they do full quality rendering? In other words, are they just allocating rendering compute capacity or actual pixel storage and emission based on foveal tracking? |
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This exactly. They don't reduce the resolution too much, but it's visible to an outside observer watching on a monitor.