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by saltcured 1046 days ago
Hmm, interesting...

Are they actually doing some kind of optical shifting of a limited pixel display? Or you just mean they do some kind of low-res rendering mode to populate most of the framebuffer outside a smaller zone where they do full quality rendering?

In other words, are they just allocating rendering compute capacity or actual pixel storage and emission based on foveal tracking?

1 comments

> Or you just mean they do some kind of low-res rendering mode to populate most of the framebuffer outside a smaller zone where they do full quality rendering?

This exactly. They don't reduce the resolution too much, but it's visible to an outside observer watching on a monitor.

That’s just to be about to have enough compute/bandwidth to drive the display. Other posters are correct that the DPI decreases away from the center and various optical aberrations increase. Foveated rendering won’t help with that.