|
|
|
|
|
by grumpyprole
1046 days ago
|
|
> only enforces the rather weak constraint that you cannot access a non-error return value in the case where the function returns an error. This "rather weak constraint" as you put it, completely solves Tony Hoare's "billion dollar mistake": null pointer exceptions. Something Go also suffers from due to lack of Sum types. With regard to your Rust example, the compiler will give a warning that can be turned into an error to completely prevent this, if desired. As the parent said, sum types are "foundational" and have many applications for writing safe statically checked code. Eradicating null pointers and enabling chainable result types are only the tip of the iceberg. |
|
Yes. However, it doesn’t do what you seemed to be suggesting that it does, which is “catch all failures to handle errors”. You correctly note that Go’s linters can’t always do this, but also seem to erroneously suggest that Rust’s type system somehow can. This is backwards. Go’s error linters catch most instances of ignored error values, whereas Rust’s type system doesn’t do anything, in and of itself, to ensure that error values are not ignored. Of course there are compiler warnings to catch unused errors in Rust, but that’s fundamentally the same thing as the warnings you get from Go linters, and has nothing really to do with sum types. Whether or not an error is ‘ignored’ or ‘used’ in any interesting sense is not a formal property of a program that can be formally verified. (Yes, linear types, etc. etc., but you can formally use an error value in that sense while in practice ignoring the error.)
By the way, you don’t have to preach to me (or really anyone on HN) about the virtues of sum types. I’ve written a fair amount of Haskell and Rust code. My issue here is not with the utility of sum types, but with the erroneous claim that they somehow remove the need for linters or compiler warnings that flag unhandled errors.