Anything related to HPC and HFT, CUDA, game engines (Unreal/CryEngine/Ogre3D/Godot vs Bevy), Qt/WinUI/MFC/VCL/FireMonkey/wxWidgets/KDE, COM/XPC/Binder, compiler frameworks (Graal/GCC/LLVM).
Yes, many of those could be used from Rust, some of them already are, provided there are bindings, then again it is the classical question if one wants to maintain bindings, or write the application they care about.
Anything related to HPC and HFT, CUDA, game engines (Unreal/CryEngine/Ogre3D/Godot vs Bevy), Qt/WinUI/MFC/VCL/FireMonkey/wxWidgets/KDE, COM/XPC/Binder, compiler frameworks (Graal/GCC/LLVM).
Yes, many of those could be used from Rust, some of them already are, provided there are bindings, then again it is the classical question if one wants to maintain bindings, or write the application they care about.