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by maccard
1041 days ago
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It's not that sort of header generation, it's a straight up code generator. You can write #include "MyClass.gen.h"
UCLASS()
class UMyClass : public UObject
{
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere )
float MyFloat = 1.f;
UPROPERTY()
APlayerController* MyPc;
};
in a header, and you get garbage collection, serialisation, script binding, editor UI out of the generated code. |
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