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by civilitty
1043 days ago
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> How much of the "novel ways which have never been considered before" is just the novelty effect of having your very own artist? What's the difference and why does that matter? Sure, plenty of people may have had the idea of an anthropomorphized teddy bear swimming in a pool, but if none of them ever realized it in the real world, the AI couldn't have learned from it. > The change here is the cost, and not the capability. I strongly disagree. Scaling the artistic process with GPUs instead of meatbags is a huge change in capability, just like the mechanized tractor was a huge capability change over the ox. The change in cost is a side effect in the change of capability. You can now use a tool instead of outsourcing it to someone else and artists now have an automated tool that ostensibly replaces their manual labor. |
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The machine is clearly good at realizing novel combinations, but I think that has more to do with the lack of interest of human artists in rendering these combinations, rather than the lack of ability.
I am also of the opinion that a human realization would produce better art. A machine might literally depict the bear in a pool, but a human could imagine a logically consistent context for that to be happening and decorate the pool with details like the leaderboard of the Teddy Bear Olympics and have reporters and spectators that are other stuffed animals. There might be a rivalry in progress. The distinguishing feature for me so far has been that human art is a snapshot of a much more sophisticated simulation that draws from the experience of having lived, felt things like fear, tension, joy directly, rather than having to approximate the aspects that give new art its electric nature indirectly as the machines do.
I'm sure a machine will be able to do that someday, but most of my experience with Dall-E 2 has been for the background to be vague, blurry, and weirdly unintentionally surreal. The prompt itself is maybe rendered accurately 95% of the time.