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by andybak 1048 days ago
You're assuming that this is always part of a pipeline that ends with a clean mesh representation that can be rendered using traditional techniques.

I think it's equally likely that we'll end up with replacing meshes - or with a hybrid pipeline where non-mesh representations coexist with something else.

I am thinking about realtime mainly but I think the same thing might apply to "offline" rendering (does anyone still call it that?)

1 comments

You might be right. Interesting