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by andybak
1048 days ago
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You're assuming that this is always part of a pipeline that ends with a clean mesh representation that can be rendered using traditional techniques. I think it's equally likely that we'll end up with replacing meshes - or with a hybrid pipeline where non-mesh representations coexist with something else. I am thinking about realtime mainly but I think the same thing might apply to "offline" rendering (does anyone still call it that?) |
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