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by pjmlp
1053 days ago
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> OpenGL/WebGL dead and buried by Vulkan/WebGPU. If only. Vulkan requires everyone to be a driver writer before they can even think about drawing a triangle, while at the same time already beating OpenGL with spaghetti extensions at the rate it is getting new ones every month. And it is only a GNU/Linux and Android thing anyway, not the main API on PlayStation, XBox, Apple, Windows and Switch. WebGL took a decade to be fully adopted, WebGPU has at least another decade ahead of it until it becomes fully widespread, and even then it will be targeting 2015 hardware capabilities. |
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No different than DX12/Metal. these new APIs were made because driver writers need more power. But that means the usage will be niche, either for top companies who can throw money to find driver writers or hobbyists who invest in the future (or become headhunted by said top companies).
>And it is only a GNU/Linux and Android thing anyway, not the main API on PlayStation, XBox, Apple, Windows and Switch.
To be fair, OpenGL was never the main API for Xbox/Apple/Windows to begin with. And it's been several generations since Playstation/Switch really endorsed OpenGL. I wasn't expecting Vulkan to change that overnight.
That said, Nintendo does seem to welcome Vulkan more warmly than Sony has. So that's one more major player.