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This is a big deal. I used to work at Autodesk, trying to build software that made 3D blueprints available to everyone, everywhere. Rendering things on mobile is hard, in part because you need to writer bespoke renderers, and in part because the data formats for the assets are not aligned. Pixar developed USD, and it should really help to standardize 3D tech. In particular, I hope that USD can help make it easier to build high-performance rendering tech for a variety of applications that might not receive so much attention from the 3D graphics people (this is one thing video games do quite well, from a CS approach!) Having some big names behind the standard should help, but of course, the proof will be in the pudding as to how meaningful their contributions are, and how much their involvement pushes the adoption of the standard. |
I don't know. You can stream Unity to mobile with the service I've authored (https://appmana.com/watch/theheretic for an example).