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by phlakaton 1057 days ago
The issue is not limited to archives, artifacts, and packaging. Game projects, for example, have large directories with many binary assets which need to be change-controlled. Artifact repositories address distribution, in a way, but don't generally support change control much if at all.

(And yeah, git's historically a poor choice for this – so you may see companies sticking with Perforce or other non-distributed solutions.)