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by minsc_and_boo 1056 days ago
If it's any consolation, a big CPU suck is friend-or-foe checks being done by characters on everyone in sight, in every tick. That came out last year-ish and making smaller taverns can (slightly) improve processing.
1 comments

Might be more fun to only check so often ir somewhat random ally. Human nature often it takes a moment to realize something is off.

Bear walks into tavern. Some panic, others are slower to react / notice. A very drunk dwarf might never notice, or offer a beer to the bear.

Different tick intervals based on perception would be funny. And practical.
And realistic. Our perception of time is constantly varying IRL.