I'm fine with different controllers displaying different symbols for the same button, but random-button QTEs and games based around entirely contextual prompts are the bottom of the barrel of gaming. I've seen so many people fail at games by Quantic Dream and Supermassive simply because they were playing with an unfamilar controller.
The labels exist to help the game teach its control scheme, not to make players memorise the layout itself. But of course, games without consistent game mechanics don't have any control scheme to teach.
The labels exist to help the game teach its control scheme, not to make players memorise the layout itself. But of course, games without consistent game mechanics don't have any control scheme to teach.