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by renewiltord
1062 days ago
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Sympathize with view in article. But straight things can be made from crookedness. Classic example: Single cake. Two crooked children. Greedy. But rule is one cuts; other chooses. Perhaps argue that humanity stripped. I think not. Of course, meta-problem: how to ensure that is technique? How to ensure exploitation of technique: "you cut" (because I know you can't cut straight). Still, meaningless for technocrat to feel "annoyance with the recalcitrant human element, which eludes their total mastery". Behaviour such as this is roughly modelable. First-order planning is "Here is a plan that will work if all will abide". Second-order planning is "Some will not abide. Here is a plan that will work given that". Third-order planning is "Some will not abide. Both the plan and compliance with it will alter the conditions of the plan. This is how the plan works given that." ad inf. You can hew great stability out of the unstable: A logical network reliable to some degree out of an unreliable physical network. Nothing is perfect: not knowledge (you can only reach some falsifiability), not networks (you can only get some reliability), not even logic or mathematics (since the proof is subject to our human fallibility). |
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It boils down to sure, some playable characters are too strong, but given enough characters to select from, the "meta" will shift around because there'll always be something else to counter whatever the other team chose. There might be a lack of balance in a single match, but across multiple matches, there's no one stable winning formula.
Really wish I had a link to the resource I'm trying to reference here.