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by royaltheartist 1066 days ago
I've personally been hesitant about VR for a few reasons. As someone with glasses, I'm not comfortable with purchasing something that won't easily accommodate without requiring that I continue to pay a premium for prescription insets. It's a deal breaker, honestly.

But then there's the price to value ratio. There doesn't seem to be anything that is a must-play killer app, and while the catalog seems to have some gems it still leaves me with the impression I might drop a few hundred dollars for a couple hours of entertainment. VR seems like a radical change in design philosophy from the last 30-40 years of game development, and devs are still working out the specific language and techniques that are pertinent to it as a medium

While the Quest 2 is the cheapest on on the market, I'll be damned if I'm giving money to Meta and from there headsets start to ramp up drastically in price, and still have inconveniences like needing to be tethered to a PC

Really it isn't any one thing that's an issue so much as a bunch of smaller issues that make it seem like it's just not worth at the moment unless you got to drop on an item that's still at the niche phase. This will all probably improve over time though, and more people might start adopting

1 comments

As someone with glasses: I have tried both insets and larger headsets that can fit glasses. The insets are absolutely the way to go. Just think of them as part of the headset's price.

You're right that VR is currently relatively expensive in terms of "entertainment per dollar" compared to other activities. If you still find enjoyment in non-VR video games for example, there's nothing wrong with continuing to doing what you like.