|
|
|
|
|
by DRW_
1060 days ago
|
|
The Quest headsets are standalone, only cost a few hundred dollars and are the most popular. PSVR only requires a playstation 4 or 5 (depending on PSVR or PSVR2) High end PC VR is expensive, yeah - but it's not been the only or even main choice for a while now. |
|
Besides even the very top end headsets are still pretty early in terms of tech. Extremely narrow tunnel vision FoV that doesn't even come anywhere close to the 210 degrees required for full human vision, pixels visible on most and if they aren't you'll need an incredibly expensive rig to run those crazy resolutions at 90 fps. Games are also really pricey for what you get since they're targeting a niche market which by definition has to be loaded to be able to afford the setup anyway and has a sunk cost to justify. It's the console experience on PC. Plus you need to mount the trackers and find a way to manage that big fat cable for the headset, it's just piles and piles of expensive hassle for what's mostly still a gimmick.
I'm pretty sure it'll be pretty good a few generations of headsets in the future though, especially once on-the-level PC performance becomes more affordable and the game UX best practices improve. I'm glad the VR games industry is at least moving away from the dumb mandatory teleporting thing and letting people walk around normally now.