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by fgeahfeaha
1063 days ago
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Other people have mentioned ray-tracing in one weekend Complimentary to that I would recommend TinyRenderer https://github.com/ssloy/tinyrenderer/wiki This one is a CPU-based rasterizing renderer, it gives you a good understanding of what a GPU graphics pipeline does underneath. In the graphics world the two common ways of rendering things are either rasterization or raytracing. Raytracing is basically all the movie/VFX/CGI/offline renderers (although it is also being used for certain parts of real-time in recent years) Raster is how most real-time renderers like the ones used for video games work. If you're interested in graphics I'd highly recommend implementing a ray-tracer and a rasterizer from scratch at least once to get a good mental model of how they both work. |
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