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by Sohcahtoa82 1067 days ago
I think a lot of the issues are symptoms of a greater design issue that I don't think is solvable:

Wanting traffic to visually flow in real-time speeds without having a 24-hour (real-time) day cycle.

If you want 1 day to be 60 minutes, and someone's commute takes 10 minutes, that means their car will be on the road for 33% of the game time, when in reality, a 10 minute commute would be 1.375% of a day's time. The result is the overall, there's FAR more traffic on the roads in C:S than is realistic.

Industrial especially just spawns far too much traffic, far more than is realistic. If you think 1 factory produces 5 semi-trucks worth of goods per day, but they spawn all those trucks in a 1-hour period and have them drive at real-time speeds, you end up producing 24x as many trucks as you should.

But as I said above, I don't think the problem is solvable and still make a fun game. You either have to make an in-game day take 24 hours, or make the cars animate faster.