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by blensor
1065 days ago
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We've been designing our VR fitness game [1] around hand tracking since Meta first came out with it 3 1/2 years ago. So far I can say that we did not regret it, but it definitely requires some workarounds around the accuracy and speed you get from controllers. [1] https://www.youtube.com/watch?v=T5h2Jh6NygY |
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With its eye tracking and much stronger hand tracking hardware I expect Apple's will work nearly perfectly, just a matter of how people support it in games.
Teleport movement is a big question for me, convention for that on controllers is to push the thumbstick forward, aim the targeting arc, and release. Will everyone be making up their own teleport movement gesture, and eventually the market will settle on an expected way to handle it?
Will games where you pretend to be holding something (mini golf for instance) feel weird with just hand tracking, and nothing to actually hold?