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by mattbrewsbytes
1065 days ago
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Uses of VR/AR outside of gaming are going to be niche. Gaming use cases could also be considered niche within the realm of gaming. For entertainment outside of gaming, observe any young person consume a long piece of content like a show/movie and they probably have another device nearby they are texting on. The goal for VR/AR should be distracted entertainment not immersive entertainment like most examples show. Mainstream use cases like office workers (I don't think Apple depicted this) are less likely in my opinion. Typical office workers (not developers/engineers like on here) are given a bare bones budget PC to do their job, like total spend of $500. Even if form factors for VR/AR get to "comfortable for 8 hours" levels I still don't see the ROI on the hardware for commercial purposes like office workers - most VR/AR headsets require some other compute device as well. |
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The market here isn't typical office workers, it's execs and high-value workers like software devs. They won't even have the production at a scale large enough that it could be available to typical office workers en masse for years at a minimum.