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by Uriopass
1057 days ago
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There's not much at the moment really, the idea is that all citizens have their own state and decide what they want to do themselves. For example, all of them have hunger state, have jobs assigned to them, a house etc. So a single citizen will always go back where it lives everyday instead of a random house, it will try to go near its home to buy groceries. I've decided that they don't have money as I found it too hard to calibrate, but there is still "real" items like bread being exchanged. |
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It would be fun to see the kinds of emergent behavior that arises. Maybe even hook an LLM up and let it drive some narratives.
I like to think too that with sufficient fidelity a simulation of this sort may be useful in real world city planning/economic modeling/geopolitics.
Will be keeping a close eye on this :)