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by aflag 1058 days ago
Maybe I just don't see the point. They are different in the sense that the actions are different. But they are the same in the sense that they are both useless activities you do for fun. Some people can have more fun playing diablo than they would ever have playing a dark souls game. I'd even dare to say that more people prefer diablo over dark souls by the sole fact that diablo is the more popular game.

Anyway, my point is that they can look different in the surface, but they are not truly very different. They are just a pastime.

1 comments

Sure, in the sense that eating a new cuisine or a favored dish and eating a block of tasteless protein is "just eating". Some folks are eager to say "whatever makes you happy" to which the extreme counterexample is why not just get strung out on heroin.

To each their own, but it strikes me as a squandered opportunity.

That comparison is absurd. We need to eat. The only reason to eat tasteless protein is because you have to. No one needs to play video games. Unless they have some addiction problem, people play video games for fun. And people have a lot of fun with diablo. Given the user base, I'd say that more people have fun with diablo than with dark souls game. Dark souls is a pretty niche game. Elden ring sort of the odd one out of the franchise and, even then, it was not as popular as easier games.

Rolling dice is obviously a reduction of the Diablo gameplay. Just because you don't like the mechanic, doesn't mean other people don't find it better than a skill based game. The skill in question is pressing a button quickly when something happens on a screen. Which is the only real challange of any dark souls game. Both are fine distractions. But it's very obvious that one is not objectively superior to the other in any way.

No one needs to play video games but people ultimately do need to pass time in many cases. Doing something that challenges you or engages with an artist's ideas is rewarding. You need to eat. You don't need to eat with the intention to experience the food.

Again, I don't think dark souls is the emblematic, archetypal, or only direction for artistic video game design by any means. But it's at least something. From the lens of challenging yourself or exploring art, diablo has nothing for the majority of it's playtime in end game where you've seen everything and are just thinking about the numbers imo.

That's not an objective view, but man it sure seems underwhelming otherwise.