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by BigglesB 1065 days ago
I’m still pretty convinced that the only compelling use case for VR in the short-to-medium term is gaming despite both Apple & Meta apparently trying their hardest to pretend otherwise!

Having said that, perhaps this move indicates that Meta are finally acknowledging that’s where they should have been focusing their efforts all along?

5 comments

I don't think you're right about this. In fact, I think the killer AR/VR apps will be utility apps.

My friends and I watch a movie in VR every week and it's the highlight of my week. It's all I use my Quest 2 for. Just sitting in a fake theater, not moving, talking over movies in spatial audio.

There is a problem with VR games. They eventually make you feel sick if you move around. They can make you sweat. Most people sit on their couch to watch T.V. to relax because they don't want to move around or sweat. VR/AR gaming is gimmicky as hell.

AR is going to kick start a revolution as soon as people discover they no longer need to go to a movie theater, deal with Ticket Master's fees, or buy a TV again. As soon as they realize they never need to buy another monitor -- or multiple monitors.

Conversely, VR gaming is excellent workout. I normally hate most sports and fitness, but there's no shortage of stuff on the Quest that keeps me engaged enough to push myself into getting a good exercise.

OTOH if you just want to sit and watch a movie, a modern decently large 4K TV offers much better visuals. The only reason I see for doing that in VR is when you don't have room for a large TV - say, when travelling - but even then you don't really need a full-fledged VR for that, you just need a simple headset that can work as a secondary display (and I have such a device that connects to my phone using USB-C).

Apple barely showed VR and basically said nothing about games other than it will run game apps from the iOS store.

They didn’t show any native games.

Seems pretty clear to me they are explicitly trying NOT to be painted as a game device.

At the price point it can't be marketed as a gaming device
i still want use-anywhere sunglasses that plug into my laptop and give me monitors at an ergonomic height to use in libraries/cafes/parks. Like sightful without the weird computer
Xreal come close but for this use case not ready yet but if they ever release v2 with 4k resolution per eye + programmatically dimmable shades + better software then that would be better then vision pro or oculus for this use case
Those are already available from several brands (XReal the most well-known at the moment), though probably still in alpha mode as regards what people will actually buy and feel happy with.
I think all so far are pentile so text is uncomfortable to read at their resolution. It is mostly ok for games and movies.
If there is one, single redeeming really cool feature of the Quest Pro (possibly the 2 as well, I haven't tried this), it's using your controller "upside down" as a virtual dry erase marker in Workrooms.

I just wished that was available in other apps too.

Plenty of great non-game apps already very popular in the Quest and other stores, that gaming-only argument has pretty much been and gone.