|
|
|
|
|
by noodles_nomore
1066 days ago
|
|
Desktop Dungeons blows my mind because it is so incredibly well balanced and I have no idea how it can be. It's a puzzly kind of "coffee break roguelike." It marries an emphasis on the puzzly aspect of gameplay (e.g. enemies don't move) to the typical rogue-like fashion of explosive combinatoric possibility in a perfect way that just doesn't make sense. The result is that you'll often find yourself looking at impossible-seeming situations and still finding a way through. I've not had as much relief-extacy with any other game, including adrenaline-trembling hands, despite -- or maybe because of -- the fact that it's entirely turn-based. |
|