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by chrchang523 1063 days ago
There are games where the final score is primarily based on taking as little time as possible (e.g. the Heroes of Might and Magic series, which had its debut around the same time as Diablo); this tends to keep exponential leveling mechanics in check.
2 comments

It's another helpful one.

I like to play my own challenges now for minimal leveling; not formal ones for speedrunning purposes, just running more often and not grabbing all the resources. Due to the exponential nature of the game, generally if I do throw in the towel and level, by definition, the best place to grind is the latest possible place. Numerically you actually aren't missing out on much by trying to speed through the game and stopping only when necessary in most games.

I always thought HoMM single player kind of just played directly into the “comp stomp” play style and only a few levels punished it.

The difference between single player and modern HoMM (it’s a thing!) multiplayer is absolutely stark. Entirely different games, basically.