Hacker News new | ask | show | jobs
by imbnwa 1072 days ago
It seems like they didn't expect hardcore players to figure out the best builds so quickly and disseminate that information so widely.

When I learned of the 'damage buckets' design, I was somewhat disappointed in that the diversity of viable builds was maximally minimized as the majority of affixes (stat bonus types) were essentially useless.

They seem to be correcting exactly that in this build, so one wonders whether this change will be for the better in the sense of supporting diverse playstyles, however they also decreased defensive bonuses with no counter-balance from what I can see, so many people are expecting much longer grinds, which most suspect is the actual goal of this patch.

1 comments

I think they don't have people onboard that know how to theory-craft and actually understand the interactions of multiplicative damage bonuses.

The power levels of players were too strong and they did a bunch of nerfing in a game that already has a very shallow end game. It's probably necessary - but feels very bad for the players.

Maybe the new season mechanisms have multiplicative bonuses too so they had to pre-emptively adjust everything else down?