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Honestly, I'm incredibly frustrated with this issue; it's just pure idiocy. Commenting out a part of the code and observing the effects is such a simple and useful debugging technique, yet this "feature" of Go prevents you from doing so effectively. What's even more frustrating is that when you search for solutions, you come across two kinds of (pardon my language) completely brain-dead responses: First, there are those who argue that unused variables/imports lead to bugs and worse performance in production, so they should always be fixed. But that's completely beside the point; I've never seen anyone argue that allowing unused variables is good for production. It's always been about facilitating the development process and debugging. Yes, I am aware now there are unused variables, but please just let me see what does removing this part of the code do. Secondly, people suggest using a dummy function like UNUSED or a blank variable _ to solve the problem. But again, these suggestions miss the mark entirely. Changing variable names or adding UNUSED calls to "disable" the rule is even worse than what we've been doing to temporarily "circumvent" the rule, which is simply commenting out the declarations, test, and undo afterwards. Not only it involves more effort, but more crucially, you might actually forgot to revert those changes and leave in unused variables. Frankly, I believe this is just a bad design decision, and it seems like the Go team is stubbornly doubling down on this mistake due to ego. (Sorry, I just have a very strong opinion on this topic, and I am deeply frustrated when the tools I am using think they know better than I do and are adamantly wrong.) |
Yes, but once you allow that, you'll inevitably end up with unused variables in production code (warnings are useless). That's the core of the issue and why the Go team made the decision.
In my opinion, the real solution is to have two build modes: --devel and --release. This would allow for not bothering devs with anal checks during development while preventing substandard code in production.
Though the real advantage would come from the reduced pressure on compilation speed in --release mode which would make room for more optimization passes, resulting in faster production runtime speed and lower binary size.