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by bun_at_work
1066 days ago
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I think it's because of game development. Many devs target Windows for DirectX, since it's easier and cheaper to target one platform, and Windows dominates desktops, so you won't get gamers to migrate without that support. There are various ways to get Windows games working on Linux or Mac, but they aren't out of the box, which is significant enough to prevent wide scale adoption. |
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And it is more than installed userbase, which is very real. For the major distribution targets, the devkits have a ton of resources poured into them that major studios can't ignore.
That said, still feels like a non-sequitur? I can't imagine "gaming as a target" is a concern for cloud customers. Certainly not the government?