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by SimHacker
5223 days ago
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Well, Spore is a multi layer game, but it's "Massively single player", and it didn't manage to couple the layers as well as was originally hoped. One problem is that the different layers want to run at different time scales, so you have to decouple the flow of time of each layer, and somehow reconcile things when you move up and down between them. And of course a multi player game can't have the same clock for everybody, so players will get out of synch with each other. Spore avoids that problem by not synchronizing player time, just sharing user created content asynchronously. |
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Thanks for the slicecity link.