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by alphazard 1066 days ago
In practice the difference would be closer to:

    getNext := iterableThing.Iterator()
    for {
        next, ok := getNext()
        if !ok {
            break
        }
        ...
    }
vs.

    for next := range iterableThing.Iterator() {
       ...
    }
One advantage is that it's slightly shorter, which matters for very common patterns--people complain about `err != nil` after all. Another advantage is there isn't another variable for everyone to name differently. Another advantage is that everyone can't do the control flow slightly differently either.
4 comments

Only newbies tend to complain about `err != nil` in my experience. After a certain point it just clicks and they get used to it. There's a cadence to Go code (do the thing, check the error, do the thing, check the error) that is easy to read once you're used to it, but looks horribly verbose when you're coming from an exceptions-based language.

Go has simplicity as a design goal. Part of that simplicity is not adding all the features we can think of to the language. Just because it would provide slightly leaner syntax for a relatively small group of use cases isn't a good reason to add new language features (imho, from my 10+ years using Go and watching it evolve).

If we can implement this using current language features, but it's complex and messy to implement, then it's a great case for a new library, possibly even inclusion in the standard library. If we can't implement this at all using current language features, then maybe it's a case for a new language feature to enable this. If we can implement it relatively cleanly using current language features, then we're good and don't need to do anything. This seems like a "can implement, but not very cleanly" case, which would be a great justification for a library, but not a language feature. Again, imho.

I'm used to `err != nil`, but it doesn't mean I like it. It's a lot of what amounts to boilerplate in a language that is mercifully short of boilerplate elsewhere. This is doubly true when you want custom error types, and need to start unpacking values from your custom error struct.
>This seems like a "can implement, but not very cleanly" case, which would be a great justification for a library, but not a language feature.

First sentence of OP:

> This post is about why we need a coroutine package for Go

Then in the girst section after the intro:

> Later, I will argue for an optimized implementation provided directly by the runtime, but that implementation should be indistinguishable from the pure Go definition.

Yeah, so I'm agreeing that this would be a great library, but disagreeing that it should be a language feature. Sorry if I didn't make that clear.
Personally, I don't really see anything wrong with explicit error values, and checking them against nil.

The point I was trying to make is that some amount of people see the benefit in removing much smaller boilerplate. And so presumably at least as many people should see the benefit of removing a larger amount of boilerplate.

I'm just talking about the benefits here. There is also a cost to expanding the language. The costs might outweigh the benefits, but it doesn't mean that the benefits don't exist.

> There is also a cost to expanding the language. The costs might outweigh the benefits, but it doesn't mean that the benefits don't exist.

Agreed. I think this is where the discussion will focus. I'm glad that historically the Go team have weighted the costs heavily, and hope they continue to do so.

I guess I'm in the minority but boilerplate really doesn't bother me. Going the other way gets too much "magic" and we lose the ability to fine-tune behaviour.

> complain about `err != nil` after all

Not to nitpick this specifically but as a generic reminder not all complaints are worthy of shifting the trajectory of a massively popular programming language.

Balancing "worthy" and "unworthy" changes is really hard both in the community and discussions like this one. I don't envy the teams that have to do it.

Not forcing to check errors is akin to what you do in C, and even there compilers complain about this.
I think more idiomatic go for the first case would be:

    getNext := iterableThing.Iterator()
    for next, ok := getNext(); ok; next, ok = getNext() {
        ...
    }
Which, yeah, the range cleans it up a bit, but it's not doing quite as much work as you're implying.
Don't forget that the important bit in Go is readability of the code. To me the range form is much easier to reason about than this for loop.
If we're going for readability instead of trying to stick to the case presented above, I'd go with:

    for i.HasNext() {
        current := i.GetNext()
        ...
    }
And just mutate the internal state of the struct. Probably throw it behind some sort of interface like:

    type Iterator[T any] interface { // feel free to strip out the generic
        HasNext() bool               // if you really only have one type
        GetNext() T                  // you do this with
    }
I think this still loses to ranging over a function, but I still think it should be compared to what you can do with the current language as opposed to what was originally posted.
The err!=nil is exactly what you don’t want to mention and the perfect example why you shouldn’t listen to all the close-minded takes some people might have.