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by captainhorst
1070 days ago
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Sorry, totally missed your reply!
At first we had normal text and then we switched them for hand-drawn sprites. The text animation consists of 2D transformations (translation, rotation, scale) interpolated over time. It's all animated in code. NanoVG helps by having a transformation stack like OpenGL. In Zig I can open a block like this: {
vg.save();
defer vg.restore(); // undo all transformations at the end of the block vg.translate(...);
vg.rotate(...);
vg.scale(...);
// draw sprite
}
// continue to draw the rest of the scene |
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