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by captainhorst 1070 days ago
Sorry, totally missed your reply! At first we had normal text and then we switched them for hand-drawn sprites. The text animation consists of 2D transformations (translation, rotation, scale) interpolated over time. It's all animated in code. NanoVG helps by having a transformation stack like OpenGL. In Zig I can open a block like this:

{ vg.save(); defer vg.restore(); // undo all transformations at the end of the block

  vg.translate(...);
  vg.rotate(...);
  vg.scale(...);
  // draw sprite
} // continue to draw the rest of the scene