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flohofwoe
1071 days ago
Yeah, but the problem specifically with GL is that it is almost unpredictable what actually happens at 'draw time', because small GL state changes can be amplified into big GPU state changs.
1 comments
TazeTSchnitzel
1071 days ago
Yeah, that's definitely an issue. Vulkan has some of the same issues, they're just moved to the pipeline creation stage.
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