| FTA: “As shown, interpolating polygons with the same number of points is straightforward” I disagree. The code uses a mapping between the corners of the two polygons, but doesn’t discuss how to pick the best one (out of a possible 2n for n-sided polygons). For example, if you want to interpolate a square to the same square, rotated by 181 degrees, the mapping that maps each corner to its opposite corner produces a nicer animation than the identity mapping. I don’t think picking the best looking mapping is entirely straightforward. For example, which of these produces nicer results: - minimize the sum of the distances that the corners move - minimize the sum of the squares of the distances that the corners move - minimize the area removed/added during the interpolation - minimize the amount by which the area of the polygon varies during the interpolation ? Of course, opinions will differ on what is nicer, but I think everybody will agree the identity mapping isn’t always the nicest. ⇒ I would also use a smarter algorithm for equal-sided polygons |