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by paxys 1071 days ago
People have been running reliable and performant multiplayer game servers for decades on potato-quality hardware. It isn't some insurmountable problem that only became possible in the cloud computing age. Heck popular minecraft servers get orders of magnitude more traffic than OpenTTD, and they all run on things like DigitalOcean droplets and $5 VPS's. You don't need relationships with account managers at AWS and Cloudflare and an alphabet soup of proprietary products to serve a few thousand gamers playing a 30 year old game.