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> It's a complete bonkers idea that requires all games implementing support for it I'm not sure I understand. In game items are billions of dollars of sales. The idea of an in game item, that you can trade externally, is not bonkers. See the dozens of marketplaces/grey/black markets for doing it. That was my first sentence. My second sentence is something I thought was neat, which is the ability to use this public information for something else, like sharing items between games, which is already a thing. Some sequels and collaborating studios already do this. If you unlock an item in the first game, you can use it in the second. I'm not suggested it will or should be supported by every game forever. Even a single game could use it, like Magic the gathering. Yes, in those cases it's flag. I don't understand what's wrong with that possible implementation. NFTs are a public transaction record. That's it. Sometimes with a little bit of expensive data. There are other ways to implement a public transaction record. As I said in my comment, NFTs aren't required. I was answering the question of one use case that I saw for NFT in a game, which I regret giving. I don't have or plan on buying NFTs, and lost $100 on bitcoin. I see it as a public transaction record, which, as all the other public transaction records prove, is a concept that can have value. Related, are there any other decentralized public transaction records, maybe without the name "NFT" or "coin", so peoples buttholes won't clench? |