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by nomel
1064 days ago
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I don't understand your comment, or see how it's applicable. The games that I've seen have the game studio generate the NFTs, and have a collaboration with other games/studios. The asset only exists if it passed through designated wallets. It's simply a receipt for ownership, that you can transfer to another account, so you can trade things in the game, or externally. The games I've seen are simple and use this receipt as a flag to enable some inventory item, just as a regular purchase would, stored in a game studio database, in a regular game. A couple also grab some image files/text. Maybe you're unfamiliar with game engines, but arbitrary code isn't required to import assets or metadata. But, that's not required, and ins't required in any of the games I've seen. It's just a lookup to an enable flag in the game. You don't mint your own armor and import it. |
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The arbitrary code part is the extensible nature of Solidity smart contracts (in the case of Ethereum). If third party game developers can’t utilize their nfts in your game without an established partnership, then why are we using nfts? You need permission to transfer or upload an NFT doesn’t that defeat the portability argument?