|
|
|
|
|
by whywhywhywhy
1072 days ago
|
|
>I hate SaaS with a passion, but it provides a financial incentive to continue improving an already great product In theory but every game I liked initially that went down that route turned to garbage. Destiny and Overwatch come to mind. The game aesthetics and world deteriorate as stupider and stupider cosmetics flood the game. Less and less time is spent in great content and more on increasingly IAP abusing events that qualify less and less as games. Would be interested to hear a counter example but I think there is good reason no gamer gets excited hearing a game is gonna be SAAS/“live service” |
|
For them, SaaS is much more about "Maximizing profit from this game, to fund other games (or generate shareholder returns)" than "Providing a sustainable business model to continue developing this game".
Consequently, you get maintenance teams whose primary KPI is maximizing revenue, versus improving a game.