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by rpvnwnkl
1080 days ago
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Im hoping Microsoft will altruistically stop producing these addictive “games”.
As a new console player, the differences between a game like Halo Infinite and Overwatch (FPS 4v4/5v5) are enough to put me from playing and in control to binging. Here’s a tangent: The most popular sports leagues in the world are mimicked by people all over the world who play casual and team sports. The game itself is not proprietary. Why can’t we make popular open source video games? If games were not owned by a single entity, anyone could host tournaments and leagues, more similar to baseball, basketball, and football. We could all play the same game. |
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Well, there are some. Check out Bitburner, Battle for Wesnoth, 0 A.D, etc.
The serious answer is that it's very hard work that requires a multi-year development cycle and a diverse variety of talent (design, art, etc) in addition to software engineering.
In addition, a lot of the tools and game engines used to create AAA titles are very expensive (and closed-source).
If you've got a team working on a game in just their spare time, it's going to be very dated by the time it actually launches.