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by mknsri
1067 days ago
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You would have to write the platform code for iOS similarly to how the Android and Windows is written. The initial idea was to release it on iOS as well but at the end I didn't want to invest in buying a Mac, the license and the time to port it. Edit: As for the release, I think it barely broke a couple of hundred downloads. I didn't do any real marketing and had no real goal of really getting the game out there as it was a learning experience for me first and foremost. |
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