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by crispyambulance
1074 days ago
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One thing I've always wondered about these automated game-playing applications is what they use as input. Are they just getting images (frame by frame) as input, perceiving them in some way, and producing an output stream of controller button-pushes? Or does it only detect "death" and start over, systematically changing it's robotically timed output stream in response with the goal of getting further along in the game? I know the retro games were very deterministic. Pacman had "patterns" you could use. Was Mario like this? No random adversaries at all? |
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The blog post explains that part a bit under the "Distance" section.