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by backpackviolet 1071 days ago
You have to be some kind of madman to make a game in straight C. The controls being what they are is kind of fitting. I mean, it might be a prank, but like QWOP and Getting Over It, I think it's just the product of a certain kind of mind. I'm not going to be able to finish this, but I admire the craft of it.
1 comments

> You have to be some kind of madman to make a game in straight C.

....why? A significant chunk of commercial games released were done in C (maybe not 'straight", as they might plug into Lua or Python); and probably the majority of open source games were.

C is fairly straightforward to develop games in, and is one of the realms it excels in; so I have no idea why you'd feel this way.

Roller Coaster Tycoon was written in assembly despite it being the 90s. That’s a lot crazier than writing a platformer in C.

Many, if not most, are C++ with scripting. If you’re working on something that doesn’t need scripting, pure C is totally fine.

I don't get your latter point either. Both Lua and Python's (the two most common scripting interfaces) native interface is in C. There's no reason they would plug into C++ any better.