Hacker News new | ask | show | jobs
by bodge5000 1075 days ago
Brilliant work so far for something made entirely from scratch, I'm not sure how many people will be aware how difficult that makes things (even getting a window to appear at all is a lot of work). I can see from the comments your going for something like jump king, just a few pieces of advice:

* If you look at jump king, getting over it, games like that that pull it off really well, something you'll notice is that the aesthetic is very different than other games in their respective genre. The player sprite in jump king for example is a lot more squished than you would find in a usual platformer. This is actually very important, the graphics do a lot to inform the player on what they should expect; if they see a generic looking platformer, they will expect generic platformer controls, even if told otherwise.

* Similarly, animation is a good way to give feedback to the player. Currently the only way I know I can jump is to try to jump. Again, looking at jump king, the player knows they can jump when the sprite is crouched down.

* I'd either add a slight delay after the first keytap before moving, or try to get the controls to be more "sticky". Currently a lot of the time when you try to jump you just end up running off the platforms. A lot of platformers actually have a small amount of extra collision off of the platform, so players can run slightly off it and still be on it, that would probably go a long way to helping. You obviously don't want it to be easy, but currently it feels less frustrating (which I imagine is what your going for, like those other games) and more confusing.

Other than that, solid work!