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by rand_flip_bit 1073 days ago
Just to reiterate on this point: Pretty much every Vulkan game on Windows forgoes using Vulkan Swapchains in favor of presenting from compute and using native DXGI Swapchains. If you are shipping a production quality game or application, you really want to use the platforms native APIs to get the full capabilities.
1 comments

Interesting, like which games? I know RDR2 uses normal Vulkan swapchains.