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by giantrobot
1086 days ago
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Sony also made the right choice in the PS1 design by basically asking developers what they wanted WRT to hardware. Developers didn't want the wacky-ass designs of the Saturn or Jaguar. They didn't want to have to orchestrate multiple CPUs or a bunch of proprietary peripheral chips to get optimal performance. Developers wanted a sane hardware design and good developer tools. |
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As much of a success as the PS2 was, it probably left the door open for Microsoft. The Xbox had a normal x86 processor and normal Nvidia GPU (and the GameCube had a normal PowerPC/ATI GPU combo). The PS2 was a huge success, but I think a lot of it was built off the momentum of the PS1, the fact that it was backward compatible, and its DVD player. If the PS2 had been Sony's first console, they probably would have lost. Developers would have considered it a pain to develop for and Microsoft would have had a more powerful Xbox with an easier development platform.
I think the PS2 does show that developers will accommodate (if hate) wacky-ass designs if there's momentum. However, Sega had killed their momentum with the Sega CD and 32X with both developers and gamers so the Saturn's wacky design was the final nail in the coffin. Atari had been out of the console game for nearly a decade when they launched the Jaguar so they also did't have the momentum.
The PS2 was a bit pushed by momentum. Developers knew that gamers would buy it because Sony's brand in gaming was amazing at the time and it offered a DVD player so they put up with it.