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by hot_gril
1082 days ago
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It's an addiction like other MMOs. You grind sufficiently to where you don't feel much from gaining more (xp/money/whatever) but feel awful if you lose anything, or if you simply stop playing and let it go "to waste." These games are deliberately designed this way. You can spend 10 years on it without anywhere near a proportional amount of fun, and you won't gain anything lasting. Like, you wouldn't say a 10-year alcoholic is simply passionate about alcohol. |
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Which design elements can one add/remove to such game to make a difference? Asking because it feels like a stretch to make an argument and also just how all things naturally are (opposed to designed deliberately).