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by sublinear
1086 days ago
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From the article: > "equity has been damaged by 32x and Sega CD," and that Sony has "effectively leveraged their considerable equity from consumer electronics." The second part is exactly it. Sony was, and still is, in the best position to license 3rd party games for their consoles because of their extensive partnerships across several industries. Even today Nintendo is left to survive off their own 1st party games. I don't agree the 32x or Sega CD were ever the problem. Sure they lost money on those products, but they still had a very strong brand. I think they knew at the time that wasn't going to be enough to continue in this space and they just weren't going to beat Sony on 3rd party and Nintendo on 1st party on their home consoles which is why they started cutting costs. Today they are very far from a failed business and made a good call. |
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If you were mid-development of a 32x game in November of 1994 you just found out a lot of the money you'd spend had been wasted. You'll either be releasing a game in a few months on a system with no future (32x) or have to spend extra money to port and release it on the Saturn.
The Saturn never got the sort of third party support that the PlayStation did. Square and Konami released system-selling games with Final Fantasy and Metal Gear Solid. That was in addition to second party games like Gran Tourismo which was a system seller as well.