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by MikeSchurman 1083 days ago
I've used this technique quite a bit in the past, but often not enough. I work in games so a lot of problems are actual visual 2d or 3d problems. Things like: finding the closest valid object I can target at my given heading. Simple enough, but as things get complicated it's often the simple things that trip you up, and visualizations can often make the problem obvious.

That p5 editor looks nice for this sort of thing. It's important to be able to get the visualizations in quickly, otherwise you risk wasting time.

A tool I've dreamed up, that I never seem to have time to implement, is to send debug information to some form of database, and then being able to query and render that data as you like (from another client). To see bar/line charts of data, spatial visuals, more abstract graphs like in your examples, timeline scrubbers, etc... maybe some day I'll get around to making it.

Anyway, thanks for your comment. I'm interested in this kind of thing.